Game
Girl Advance: Major-domo Jane Pinckard is a dedicated
gamer and conference panellist, As a consequence this blog
has attracted an enormous range of articles from the people
she has met along the way: some irreverant, some outstanding.
Jane herself posts most days about something.
|
Women
Gamers is an encylopaedic space convened by Dr Kathryn
Wright, with rants about everything from stereotypes to a policy
on boob sizes. Regular themed pop quizzes invite people like
you to answer questions like "what character would you like
to be in a game?" Dr Wright herself is a clinical psychologist
and writes on a number of topics including violence in games,
sexual assault and the psychology of the female market.
|
Plaything was
a major international event organised by Josephine Starrs in 2003
on behald of dlux media arts. Focusing on current and future trends
in the field of digital games, a number of Australian and international
game designers, theorists and artists came to speak and show their
work.
|
Games
Studies - is a journal inviting comment from a range
of disciplines. ... check out Helen Kenedy's article, 'Lara
Croft: Feminist Icon or Cyberbimbo?'.
|
The
Grrl Gamer site is organised by platform, with
special forums dedicated to discussions on Sim City and Everquest.
Grrl Gamer also deal with non-electronic games and games for
younger girls.
|
BigKid is
a blogspot hosted by a group of Australian gamers.
|
| Trigger:
Game Art was an exciting survey exhibition of creative game
narratives and riffs on game themes curated by Rebecca Cannon.
Originally housed at gamma space in Melbourne on 14-25th May 2002,
most of the games are linked from the site and still available
for play online. |
Selectparks is
a media laboratory based in Melbourne. The site is packed with playable
experiments made using conventional and unsual game design tools.
Selectparks' most famous work to date is acmipark,
- a multiplayer 3D persistent world that recreates the architecture
of Federation Square in virtual space. |
TERRANOVA is
a peer-reveiwed type blogspace about gaming with an emphasis on virtual
worlds. Massively multiplayer online roleplaying games (MMORPGs),
such as Everquest and Star Wars Galaxies are discussed and there
is a great big "rolodex" of useful research to trall through. |
| A recent poll by the Entertainment Software Association of America
found that more women were playing games than teenage boys (26% women
18+, 21% boys 6 to 17). Furthermore, 43% of people who purchase computer
games are men and 57% are women. 53% of people who purchase console
games are men and 47% are women. |
SIGIS- Strategies of Inclusion: Gender and the Information Society
-is a research partnership between five centres in the European Union.
All the research is publicly available, although it requires signing
up to the site. |
'Designing
Inclusion: The development of ICT products to include women in
the Information Society' by Els Rommes, Irma van Slooten, Ellen
van Oost, Nelly Oudshoorn is a bible for strategies for inclusive
game design. While all the chapters are not directly addressing
game but rather entertainment in general, the vast majority tackle
topics such as the role of fun and play, the empowerment of game
designers and what women want to see in the characters designed
for them. |
| Helen Jøsok Gansmo, who participated in The Gender Game
and Designing Inclusion has also published a leaflet for game designers:Fun
and Play:
Design, marketing and use of New Media entertainment by and for women
and girls.' |
Aphra Kerr from Dublin University has published a paper called 'Girls
Just Want to Have Fun!' which is a very interesting study about
four different inclusion stories which to varying degrees encouraged
women to play digital games. The case study is based on interviews
with two marketing professionals working for a multinational console
manufacturing and publishing company and ten interviews with female
game players aged 18 and over." |
'The
Gender Game: A study of Norwegian computer game designers' by
Helen Jøsok Gansmo, Hege Nordli, Knut H. Sørensen
is a compelling study of attitudes in four game design companies.
Based on interviews, it uncovered that none of the informants had
researched how to address their female audiences. |
| 'Multiple
Pleasures - Women and Gaming' by T.L. Taylor is an analysis
of female players of massively multiplayer games, with an emphasis
on EverQuest. T.L. Taylor is also one of the people behind the
TERRANOVA blogspace. |
|
|
| Women in Games
Conference 2004 was held at the University of Portsmouth, United
Kingdom, 10th-11th June 2004. All the papers are online, and you
can read them by clicking on "2004" and then "presentations." |
We're hoping that big things came out of the Games
+ Girls one day Symposium at Auckland Town Hall on 7th July 2004. |
Upcoming is the Womens
Games Conference in Austin, Texas, 9th-10th Septemeber 2004. |