Plaything Research explores digital games and gaming culture.
By digital games we mean computer games, video games, hand held games, cell phone, mixed reality games


Josephine Starrs, media artist and lecturer at Sydney College of the Arts, University of Sydney, received an Australian Research Council grant to carry out research into digital games and gender in 2004. Recent figures report that 60% of all Americans play games on a regular basis, and 43% of those regular players are women, yet the games industry still largely focuses on the male market. According to the Sydney Morning Herald, Australians spend more than $2 million each day on computer games, yet there is little knowledge of the gaming practices of young Australian women.

We are investigating ideas for digital games specifically oriented to young female players. In the long term, the project aims to produce, test and refine game prototypes involving new types of gameplay, characters and narrative structure. We are not so interested in concentrating on the negative aspects of the games industry, but rather on what constitutes pleasure, fun and play for women.

Thankyou to the people who took the time to fill out the questionnaire that was previously on this site. Some of your responses are published here.